- Open part of model if it's in assembly
Sketchtap ->Sketchbutton (3D Sketch) -> Select Line (ShortcutL)- Draw three lines (points) and define a plane using the points (NOT two lines)
- To define a plane,
Featuretab ->Reference Geometry->Plane - Right click the created
planeunderFeatureManager Design Tree, selectsketch - Select the new
sketch, pressConvert Entities, then select the plane we want to extrude from original model. - With the
sketchselected, pressExtruded Boss/Basebutton.- After all slices extruded, we can hide the 3D sketches for better visualization.
- Hide other part, only leave extruded part shown. Save the extruded part as separate file with proper name (Note: use
copy and continuein save dialog). - Leave the part edit mode without saving or changing anything in assembly.
- Import the saved extruded part in assembly.
- Mate three planes (front/top/right) between extruded part and original part.
Export to mesh for colouring
- Save as IGS (choose specified coordinate)
- Open the IGS file, save as VRML (*.wrl) with VRML97 version which is supported by meshlab
- Close IGS file without saving it.